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Student Scrambles / Competition, Teamwork & Fun!

Exciting Field Trip for Your Kids!
 
Cody and the ClueMaster - Hula-Hoop Derby - July 27, 2004
Cody and the ClueMaster - Hula-Hoop Derby - July 27, 2004
  
Scramble Teams: The Dangerettez, The Fuzzy Pink Skullz and The Myztical No-Namerz - July 27, 2004
Scramble Teams: The Dangerettez, The Fuzzy Pink Skullz and The Myztical No-Namerz - July 27, 2004
These creative players made up their own team names! And who won? Hey, they all are winners!
Photos courtesy of Alicia Bennett, Teen Summer Camp Recreation Program Assistant, City of Tukwila, WA

    

Contest rating: MODERATE ENERGY

Guardian Lions? Scrambles make cattle stampedes look well organized! Competing teams of scramblers crawl all over Seattle Center's 74-acre campus like it was one big ant hill. You are surrounded with easily recognizable landmarks like the Space Needle, Pacific Science Center, Key Arena and EMP (Experience Music Project). However, you will find yourself chasing around places where you didn't know there were places such as the Olympic Iliad, the Guardian Lions and Bloody Erich.
Frenzied Fun! Your team, the Mission Impossibles, huddles to establish a winning game plan. Everyone is on high alert - "be resourceful and scramble as a team." Some of your teammates are sent dashing off to solve mysteries lurking about. Others are frantically trying to find certain items. You are dispatched with your team's remaining players scheming ways to crack a challenging puzzle. Periodically your team regroups to exchange roles. By the end of the Hunt you have done so much careening about Seattle Center that you feel you have played the role of the ball in a pinball machine! 90 minutes of friendly but frenzied fun! Whew! But wait - the Hula-Hoop Derby is about to begin. How many players on our team will be able to put a Hula-Hoop into orbit long enough for bonus points? Then it is on to the the Paper Airplane Flyoff - last chance for bonus points! Can our team collaborate on folding our one team paper airplane? Will all the players on our team be able to fly our team's paper airplane and land it in the target? Or are we a team of Wrong-Way Corrigan's?
What age kids? Student Scrambles are fun events of competition and teamwork geared for kids from middle school / junior high through high school ages. And they are a sneaky and very fun way to "tour" Seattle Center's most interesting places. Designed and emceed by the ClueMaster, these events may be held any day year-round during daylight hours.

This event is not recommended for grades below 7th grade unless they are combined on teams with 7th graders and above. In this case, the older kids would be assigned younger "buddies" to help them with the competition.

For safety, these contests are held entirely on Seattle Center's 74-acre campus - no streets to cross!
Who can play? These contests are designed so that Seattle Center buffs have little, if any, advantage over Seattle Center newbies. They test not one's prior knowledge of Seattle Center but a team's ability to formulate a strategy (as in "teamwork") to find out more about this entertainment center than their opponents. To get answers, players must "go there."
What about
chaperones?
Chaperones (called Team Leaders during the event) are required for middle school / junior high age kids during the entire event. They are responsible for their whereabouts and safety. At least one chaperone per team is considered adequate.  Generally chaperones are not required for high school age kids.

There is no charge for Chaperones as they are “working” members of the event. Chaperones may be asked by the ClueMaster to help with the scoring - especially for large groups.
Where do we go? Each team is given a Search Areas Map of Seattle Center outlined with 9 search areas: Theaters, McCaw Hall, Key Arena, International Fountain, Center House Up Floor, Center House Down Floor, EMP/SFM, Pacific Science Center, Space Needle. It should be noted that even the most energetic teams rarely get to all of the Search Areas during the 1 1/2 hour Scramble Hunt. This is deliberate in the contest design. Some Search Areas have more points than others and some, of course, are closer than others. It is left as a matter of team strategy as to which ones they will go to. Teams with chaperones will be instructed to stay together within each Search Area before proceeding to the next Search Area.
What do we do? Before the competition begins each team performs a one minute Team Cheer that they choreograph. There are 8 ways for teams to get points to win the contest. During the Scramble Hunt they can: solve mysteries, unravel the Mugshots puzzle, do the Rub 'n Run, try to win the Lock Race, complete The Great Conequest! and find the ClueMaster. After the Scramble they can win bonus points in the Hula-Hoop Derby and the Paper Airplane Flyoff.
Rules.... ....we don't need no stinking rules! Oh, yes you do, Bucko. The ClueMaster will set you straight from the get-go with the contest instructions. Teams will receive some tips on how to win the contest. Also, how they might get penalty points - there is a hefty late penalty! Teams may not spend any money, borrow or steal. They cannot make any phone calls or use any high tech devices including copiers.
Planning Your Event Your event may start whenever. Here are some popular timelines:
 
10:00 1:00 4:00 Drop-off @ EMP turnaround circle and proceed with ClueMaster to Center House for potty stop
10:15 1:15 4:15 Team Cheer and Instructions @ Mural Amphitheatre Lawn
10:30 1:30 4:30 Hunt begins
12:00 3:00 6:00 Hunt ends
Lunch / Refreshments / Dinner - Most groups either "brown bag" it or buy in the Center House.
12:45 3:45 6:45 Hula-Hoop Derby
1:00 4:00 7:00 Paper Airplane Flyoff
1:15 4:15 7:15 End of event
1:30 4:30 7:30 Finish (as in we ran over)

This event typically takes 3-4 hours. The number of teams rather than the number of people in the group normally determines how long your event would take. Accordingly, the larger the group the larger the team sizes to keep the event from running too long. 

For directions to and parking at Seattle Center see Maps & More ....

Team
Sizes
7/8-player teams are typical but may be smaller or larger depending on the size of the group. Teams should be formed by the host organization before the event.
Team
Names
Teams will be assigned detective names such as 007s, Nancy Drews or Mission Impossibles unless the host organization provides See Seattle with other team names several days before the day of the event.
Contest
Materials
Each team is provided one set of contest materials to use during the Scramble.
  • Search Areas Map.
  • Mysteries To Solve.
  • Mugshots Puzzle.
  • Rub 'n Run.
  • Lock Race
  • The Great Conequest!  
  • Find The ClueMaster and say ....                              During Scramble Hunt
  • Hula-Hoop Derby.                                                                  After Scramble Hunt
  • Paper Airplane Flyoff.                                                                                
Awards In the spirit of “You are all winners!” the ClueMaster will present a whimsical souvenir certificate (8½” X 11”) to everyone that participates.

You have the option to present prizes of your choosing.
How
Much?
The fee for See Seattle to emcee this event and provide contest materials is $15.00 per kid, $200.00 minimum plus Washington State sales tax of 9.5%.

Chaperones and translators are "working" members of their teams and, therefore, go free.

The host organization would be directly responsible for all expenses and arrangements relating to food and refreshments, prizes, team shirts, costumes, etc.

Payment: 30 day invoice or check at the end of the event - sorry, no credit cards.
How to Make a Private Group Reservation or Request Additional Information
  • An easy way to make a private group reservation or request additional information is by completing our online Group Form.
  • You may also make a private group reservation or request additional information by email - Group@see-seattle.com or telephone/fax - (425) 226-7641.


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