Contest rating:
MODERATE ENERGY |
|
Guardian Lions? |
Scrambles make cattle stampedes look well organized! Competing teams
of scramblers crawl all over Seattle Center's 74-acre campus like it was
one big ant hill. You are surrounded with easily recognizable landmarks like the Space
Needle, Pacific Science Center, Key Arena and EMP (Experience Music
Project). However,
you will find yourself chasing around places where you didn't know there were places such
as the Olympic Iliad, the Guardian Lions and Bloody Erich. |
| Frenzied Fun! |
Your team, the Mission Impossibles, huddles to establish a winning game
plan. Everyone is on high alert - "be
resourceful and scramble as a team." Some of your teammates are sent dashing off
to solve mysteries lurking about. Others are frantically trying to find
certain items. You are dispatched with your team's remaining players scheming ways to crack
a challenging puzzle. Periodically your team
regroups to exchange roles. By the end of the Hunt you have done so much careening
about Seattle Center that you feel you have played the role of the ball in a pinball
machine! 90 minutes of friendly but frenzied fun! Whew! But wait - the Hula-Hoop Derby
is about to begin. How many players on our team will be able to put a
Hula-Hoop into orbit long enough for bonus points? Then it is on to the
the Paper Airplane Flyoff - last chance for bonus points! Can our team
collaborate on folding our one team paper airplane? Will all the
players on our team be able to fly our team's paper airplane and land it
in the target? Or are we a team of Wrong-Way Corrigan's? |
|
What age kids? |
Student
Scrambles are fun events of competition and teamwork geared for kids from middle
school / junior high through high school ages. And they are a sneaky and
very fun way to "tour" Seattle Center's most interesting places.
Designed and emceed by the ClueMaster, these events may be held any day
year-round during daylight hours.
This event is not recommended for
grades below 7th grade unless they are combined on teams with 7th
graders and above. In this case, the older kids would be assigned
younger "buddies" to help them with the competition.
For safety, these contests are held entirely on Seattle Center's 74-acre
campus - no streets to cross! |
| Who
can play? |
These contests are designed so that Seattle Center buffs
have little, if any, advantage over Seattle Center newbies. They test not
one's prior knowledge of Seattle Center but a team's ability to
formulate a strategy (as in "teamwork") to find out more about this
entertainment center than their opponents. To get answers, players must
"go there." |
What about
chaperones? |
Chaperones (called
Team Leaders during the event) are
required for middle school / junior high age kids during the entire
event. They are responsible for their whereabouts and safety. At least
one chaperone per team is considered adequate.
Generally chaperones are not required for high school age kids.
There is no charge for Chaperones as they are “working” members of the event.
Chaperones may be asked by the ClueMaster to help with the scoring -
especially for large groups. |
|
Where do we go? |
Each team is given a
Search Areas Map of Seattle Center outlined
with 9 search areas: Theaters, McCaw Hall,
Key Arena, International Fountain, Center House Up Floor, Center House
Down Floor, EMP/SFM, Pacific Science Center, Space Needle. It should be noted that even the most energetic
teams rarely get to all of the Search Areas during the 1 1/2
hour Scramble Hunt. This is deliberate in the contest design. Some Search
Areas have more points than others and some, of course, are closer
than others. It is left as a matter of team strategy as to which ones
they will go to. Teams with chaperones will be instructed to stay
together within each Search Area before proceeding to the next Search
Area. |
| What
do we do? |
Before the
competition begins each team performs a one minute Team Cheer that they
choreograph. There are 8 ways for teams to get points to win the contest. During
the Scramble Hunt they can: solve mysteries, unravel the Mugshots puzzle, do the Rub 'n Run, try to win the Lock Race,
complete The Great Conequest! and find the
ClueMaster. After the
Scramble they can win bonus points in the Hula-Hoop Derby and the Paper Airplane Flyoff. |
| Rules.... |
....we don't need no stinking rules! Oh, yes you do, Bucko. The
ClueMaster will set you straight from the get-go with the contest
instructions. Teams will receive some tips on how to win the contest.
Also, how they might get penalty points - there is a hefty late
penalty! Teams may not spend
any money, borrow or steal. They cannot make any phone calls or use any high
tech devices including copiers. |
|
Planning Your Event |
Your event may start
whenever. Here are some popular timelines:
|
10:00 |
1:00 |
4:00 |
Drop-off @
EMP turnaround circle and proceed with ClueMaster to Center
House for potty stop |
|
10:15 |
1:15 |
4:15 |
Team Cheer and
Instructions @
Mural Amphitheatre
Lawn |
|
10:30 |
1:30 |
4:30 |
Hunt begins |
|
12:00 |
3:00 |
6:00 |
Hunt ends
Lunch / Refreshments / Dinner - Most groups either "brown bag" it
or buy in the Center House. |
|
12:45 |
3:45 |
6:45 |
Hula-Hoop Derby |
|
1:00 |
4:00 |
7:00 |
Paper Airplane Flyoff |
|
1:15 |
4:15 |
7:15 |
End of event |
|
1:30 |
4:30 |
7:30 |
Finish (as in we ran over) |
This event typically takes 3-4
hours. The number of teams rather than the number of people in the group
normally determines how long your event would take. Accordingly, the
larger the group the larger the team sizes to keep the event from
running too long.
For directions to and parking at Seattle Center see
Maps & More
.... |
Team
Sizes |
7/8-player teams are
typical but may be smaller or larger depending on the size of the group.
Teams should be formed by the host organization before the event. |
Team
Names |
Teams will be assigned detective names such as 007s,
Nancy Drews
or Mission Impossibles unless the host organization provides See Seattle with other team names several days before the day of the event. |
Contest
Materials |
Each team is provided one set of contest materials to use during
the Scramble.
- Search Areas
Map.
- Mysteries To Solve.
- Mugshots
Puzzle.
- Rub 'n Run.
- Lock Race
- The Great
Conequest!
- Find The
ClueMaster and say ....
During
Scramble Hunt
- Hula-Hoop
Derby.
After Scramble Hunt
- Paper Airplane
Flyoff.
|
| Awards |
In
the spirit of “You are all winners!” the ClueMaster will present a
whimsical souvenir certificate (8½” X 11”) to everyone that participates.
You have the option to present prizes of your choosing. |
How
Much? |
The fee for See Seattle to emcee this event and provide contest
materials is $15.00 per kid, $200.00 minimum plus Washington State sales tax of
9.5%.
Chaperones and translators are "working" members of their
teams and, therefore, go
free.
The host organization would be directly responsible for all expenses and arrangements
relating to food and refreshments, prizes, team shirts, costumes,
etc.
Payment: 30 day
invoice or check
at the end of the event - sorry, no credit cards. |
| How to Make a
Private Group Reservation or Request Additional Information |
- An easy way to make a private group reservation or
request additional information is by completing our online
Group Form.
|